AI Insights · Timothy · July 2023
Top 5 Ultracasual Games on iOS in UAE Q2 2023
Explore the performance of the top 5 ultracasual games on iOS in the UAE during Q2 2023, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2023, the ultracasual gaming scene in the United Arab Emirates saw interesting trends on the iOS platform. Here’s a detailed look at the performance of the top 5 ultracasual games, based on data from Sensor Tower.
Balls'n Ropes from Rollic Games showed a fluctuating pattern in weekly revenue, peaking at approximately $203 in the first week of June, but then declining to around $17 by the last week of the quarter. Weekly downloads remained relatively low, hovering around 200, with a slight dip in early June. Active user numbers were more stable, starting at 1K in late March and ending at 1.7K by the end of June.
Jelly Dye:Satisfying ASMR Game from AI Games FZ saw its weekly revenue start at $156 in late March, then drop to around $28-$50 for the rest of the quarter. Downloads were consistent, generally ranging between 200 and 350 per week. Active users increased from 516 in late March to 763 by the end of June, indicating a steady growth in user engagement.
Fill The Fridge!, another title by Rollic Games, experienced notable growth in weekly downloads, starting at 325 in late March and reaching 2.3K by the end of June. Revenue also saw an upward trend, peaking at $74 in the final week of the quarter. Active users surged from 2.2K in late March to 5.8K by the end of June, reflecting the game's increasing popularity.
Goo: Slime simulator, ASMR from Exomind LTD had a modest performance. Weekly revenue fluctuated between $20 and $66, with a slight peak at $50 in late June. However, downloads were minimal, often registering zero for multiple weeks. Active users showed a downward trend, starting at 857 in late March and decreasing to 602 by the end of June.
Diamond Painting ASMR Coloring from Crazy Labs demonstrated consistent engagement. Weekly revenue varied, peaking at $95 in mid-April before settling around $16-$26 towards the end of June. Downloads remained low but steady, ranging from 27 to 72 per week. Active users saw a minor decline, starting at 768 in late March and ending at 628 by the end of the quarter.
For more insights and detailed analytics on app performance, visit Sensor Tower.